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Cataclysm pour DKs

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Cataclysm pour DKs Empty Cataclysm pour DKs

Message par Saïri Jeu 3 Juin - 20:58

Source: http://www.wow-cataclysme.net/

EDIT: ajout de l'adresse de la source (un site wowcataclysm existe aussi en anglais) en plus d'une mise à jour des infos. Mise en page améliorée


Death Knights:

Talent Changes:

Unholy

- Epidemic now has 5 ranks (up from 2).

- New talent Resilient Infection - When your diseases, other than those applied via Pestilence, are dispelled, you have a 50/100% chance to have their cost refunded.

- Hysteria replaced by Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 10%, but causes them to lose health equal to 3% of their maximum health every 2 sec. No cost. 30yd range. 3min cooldown

- Outbreak (old tier 2 Unholy talent) renamed to Corrupting Strikes and now increases Plague Strike and Scourge Strike's damage by 30% (old: Plague Strike by 30%, Scourge Strike by 20%).

- Night of the Dead no longer includes your ghoul's AoE avoidance.

- Blood-Caked Blade was moved to the Blood tree.

- Bone Shield was moved to a low-tier Blood tree talent.

- 3/3 Wandering Plague modified to 50% additional damage (down from 100%).

Frost

- Improved Icy Touch changed to only increase your Icy Touch damage by 15% (old included: reduces melee/ranged attack speed by an additional 6%).

- Toughness replaced by the new talent Runic Empowerment - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a (8/16/24/32/40%) chance to activate a random fully depleted rune.

- Annihilation now increases Obliterate's damage by 10/20/30% (old: Increases the critical strike chance of your melee special abilities by 1%. In addition, there is a 33% chance that your Obliterate will do its damage without consuming diseases.)

- Deathchill replaced by the new talent Brittle Bones - Your Frost Fever chills the bones of its victims, increasing their physical damage taken by 2/4%.

- Unbreakable Armor replaced by the new talent Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. Costs 1 Frost rune. Instant. 1min cooldown.

- Rime now gives your obliterate a 15/30/45% chance to reset the cooldown on Howling Blast and cause your next Howling Blast OR Icy Touch to consume no runes. (old: Increases the critical strike chance of Obliterate and Icy Touch by 5%. Causes only your howling blast to consume no runes).

- Improved Frost Presence: While in Blood/Unholy presence you retain 2% increased runic power generation from Frost presence and your bonus damage while in Frost Presence is increased by an additional 2%.

- Guile of Gorefiend no longer increases your Icebound Fortitude's duration.

- New talent: Might of the Frozen Wastes: When wielding a two-handed weapon, your autoattacks have a 15% chance to generate 10 Runic Power.

Blood

- Subversion replaced with Exsanguinate - Vendetta renamed.

- Death Rune Mastery replaced by Might of Mograine.

- Might of Mograine replaced by Death Rune Mastery.

- Dark Conviction repaced by Bone Shield (bone shield remains unchanged).

- Blood-Caked Blade, Toughness, and Bone Shield are now in the Blood tree.

- New talent: Hemorrhagic Fever - Gives your Blood Boil a 50/100% chance to afflict enemies with Hemmorrhagic Fever, reducing their physical damage dealt by 10% for 30 sec.

- New talent: Crimson Scourge: increases the damage dealt by your Blood Boil by 15%.

- Improved Blood Presence: While in Frost/Unholy presence, you retain 2/4% damage reduction and the chance you will be critically hit by melee attacks is reduced by 3/6% in blood presence.

- Improved Death Strike granted another rank. Increases the damage of your death strike by 15/30/45%, increases its critical strike chance by 3/6/9 %, and increases the healing granted by 25/50/75%.

- Bloodworms replaced by Blood Parasite - Your weapon hits have a 3/6/9% chance to cause the target to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.

- Blood worm: Initial Health: 10187. Stacks Blood Gorged - May burst, healing neraby allies for 10% of its maximum health. Stacks 14 times.

- New talent Sanguine Fortitude - While active, your Icebound Fortitude reduces damage taken by an additional 10/20/30% and costs 33/66/100% less runic power to activate.

- Will of the Necropolis changed - When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by 8/16/24% for 8 sec. This effect canot occur more than once very 15 seconds.

- Veteran of the Third War changed to increase your total stamin by 3/6/8% and expertise by 2/4/6.

Ability Changes:

- Rune System redesigned. More on that here: World of Warcraft - English (NA) Forums -> Cataclysm Class Preview: Death Knight

- Frost Fever and Blood Plague now has a base duration of 30 seconds (up from 15).

- Ebon Plague now increases magical damage by 9% (down from 13%).

- Re-applying FF/BP before it runs out adds 2 seconds to it's current duration.

- FF/BP damage ticks no longer clip when re-applying diseases.

- Horn of Winter now increases your total strength and agility by 419 (up from 155).

- Death and Decay now costs 1 Unholy Rune.

- Scourge Strike now costs 1 Unholy Rune.

- Howling Blast now only costs 1 Frost Rune.

- Rune Strike is now instant.

- Diseases spread from Pestilence deal half damage.

- Icebound Fortitude no longer gains additional damage reduction based on defense.

- Obliterate no longer consumes diseases by default

- Blood Presence - The death knight takes on the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated.

- Frost Presence - Strengthens the Death Knight with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%.

- Unholy Presence: Increased attack speed and rune regeneration by 10%, movement by 15% (old: Increases attack speed by 15%).

- Hysteria replaced by Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 10%, but causes them to lose health equal to 3% of their maximum health every 2 sec. No cost. 30yd range. 3min cooldown

- Unbreakable Armor replaced by the new talent Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. Costs 1 Frost rune. Instant. 1min cooldown.

- Dancing Rune Weapon now grants an additional 20% parry chance while active.

Damage Changes:

- Blood Strike now has a base 80% weapon damage modifier (up from 40%).
- Heart Strike now has a base 100% weapon damage modifier (up from 50%)
- Obltierate now has a base 160% weapon damage modifier (up from 80%).
- Frost strike now has a base 110% weapon damage modifier (up from 55%).
- Rune Strike now deals double it's amount from live.
- Plague Strike now has a base 100% weapon damage modifier (up from 50%).
- Scourge Strike now has a base 100% weapon damage modifier (up from 70%).
- Death Strike has a base 150% weapon damage modifier (up from 75%).
Saïri
Saïri
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Nombre de messages : 397
Age : 32
Localisation : Strasbourg/Alsace
Date d'inscription : 19/08/2009

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